That said, they have an incredible catalogue of older games, including many classic IPs that are still held in reverence today (at least up until the point EA tries to revive them as predatory, cash-grab mobile games). Worse still, creative interference has led to the closure of several much-loved studios. Sure, they continue to produce competent games with high production values but, like so many other big publishers, monetisation practices – and the impact that has on game design – have tainted their image. It’s tough to say anything nice about EA these days. Taking the former name of GOG – who have become instrumental in preserving many classic titles – the "Good Old Games" feature aims to highlight some of the most influential, interesting, or unique titles that you can still play today. However, it’s still worth remembering the games that served as the foundation for many modern IPs, prequels that set the scene for future narratives, or unique games that have never been surpassed. We also have more games coming out than ever before, so just keeping up with current releases is a challenge.
Good times.Games are progressing at one hell of a rate - the complexity of gameplay mechanics and the audio-visual experience improves with every generation. Then I heard another faint shot, and there was a bullet hole in my arm. And I started limping, and I looked down and there was a bullet hole in my leg. I was moving ahead more than I should have, and heard a faint gunshot. But I still remember the first mission I played in it, I was advancing towards a village with some squad mates. I absolutely loved Cold War Crisis, the sprawling map was really unheard of at the time, and having missions on foot, in a tank, in a plane, in a helicopter added quite a bit of variety to the game. There was also The Wheel of Time released on the Unreal engine, based on the books by James Rigney/Robert Jordan.Īnd Operation Flashpoint, although you can play that in either first or third person, like Project I.G.I. And I don't think the Catacombs games have been mentioned either. I really enjoyed them, although I never finished them because they can become frustrating to a fault. I will add Project I.G.I 1 & 2 to this list. And with ridiculous limits, like one save per level, enemies on SOF difficulty, and weapon inaccuracy on.
And it's still one of my favorite games ever, especially with the weapons mod v5. Soldier of Fortune 2 used the Quake 3 Arena engine. I pretty much knew about all of these but not the obscure ones. Chasm the rift (reverse engineered port available) Radix: Beyond the void (another 6DOF-ish game but more flight simulation-like than fps-like) "Pie in the sky" engine games like Lethal Tender and Terminal Terror Chasm the rift (reverse engineered port available) Radix: Beyond the void (another 6DOF-ish game but more flight simulation-like than fps-like) Terminator: Future Shock and Terminator: Skynet (underrated games and very advanced for the time) Ahead of time and criminally underrated franchise.
Descent series (6DOF genre which is hybrid of FPS and flight simulation. Super Noah Ark (I think that is the name and probably requires ECWolf) Blakestone games (Aliens of gold and Planet Strike) Redneck Rampage, Redneck Rampage rides again and Redneck Deer Hunting Duke 3d, Blood and Shadow Warrior (The trinity of Build engine games) Chex Quest 3 (It has all of Chex Quest 1 and 2 levels but requires zdoom) Heretic, Hexen and Strife (the 3 major non-doom Id-tech 1 games) U want a list of Classic FPS games? U got it. I'll mention the ones I know of.